#include "Point3I.h"


CPoint3I::CPoint3I(void)
{
	x = y = z = 0;
}


CPoint3I::~CPoint3I(void)
{
	x = y = z = 0;
}

CPoint3I::CPoint3I(const int x, const int y, const int z)
{
	this->x = x;
	this->y = y;
	this->z = z;
}